I’m at the Virgin Blue gate with Public Enemy. Flava Flav has his clock on. The band are huddled around Boost trying to decide which drink they want. “I want something with Mango,” says Chuck D in the most serious voice you can imagine.
OK, so, Antarctica is amazing.
I’m exhausted just watching this.
A site devoted to Children’s books, curated by the children.
Another nice rumination on gaming, linked from the Gamification preso below.
Excellent presentation on the folly of adding game-like elements to apps, sites, etc. without considering why games are fun in the first place:
It is an invariable principle of all play, that whoever plays, plays freely. Whoever must play, cannot play.
Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.
Everything that is wrong about MMOs in a single patch note.